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Spirited Away

Spirited Away

Hayao Miyazaki·2001·★★★★½

My son’s first Miyazaki, and—with apologies to everyone who’s been telling me for twenty-odd years—mine too. Enjoyed the unhurriedness: no villain, no ticking clock, no third-act lesson, just Chihiro earning her courage by the minute. Watching it with an eight-year-old turned out to be the antidote to arriving at canon late, burdened by other people’s readings. The boy had no readings, just a quiet “wow” at the train across the water. Now we have the rest of the shelf to work through.

Honey, I Shrunk the Kids

Honey, I Shrunk the Kids

Joe Johnston·1989·★★½· Rewatched

Continuing to show my son the high-concept family comedies of my youth—a genre Hollywood was unusually good at in the late eighties and early nineties, when a one-line premise could carry a whole film. This one was well-received. Some of the practical effects still hold up. The digital work does not—1989 was a year or two too early, and the seams show in every composite. Memories of watching it at the cinema with my grandmother aren’t quite enough to lift it any higher.

The Super Mario Galaxy Movie

The Super Mario Galaxy Movie

Michael Jelenic, Aaron Horvath·2026·★★

Nintendo’s great gift in game design is knowing when to walk away from an idea. A mechanic is introduced, developed, twisted once, then discarded before it outstays its welcome. Some of these ideas—gravity flipping, bee suits, entire physics systems—are things another studio might base a whole game around. To Nintendo, they’re a single level. A philosophy of creative abundance: you can afford to throw away good ideas when you trust yourself to have more.

This does not translate to film. Galaxy is 99 minutes of TikToks, each scene a self-contained vignette stuffed with boss fights, power-ups, and environments from the games, stitched together with the connective tissue of a clip show. The production design is mostly gorgeous. But the introduce-develop-discard rhythm that makes a Mario game feel endlessly inventive makes a Mario movie feel exhausting. A game earns its density through play; a film needs to earn it through narrative. One rewards your attention with agency, the other just demands it.

The movie can’t decide whether it’s for people who’ve played every game or people who’ve played none. Minor characters and references arrive in two flavours: unexplained cameos that flash past like inside jokes at a party you weren’t invited to, or over-narrated introductions that grind the pace to a halt for the benefit of someone’s confused parent. The makers of Super Metroid once said they didn’t want to explain things to the player using too many words. They designed the world so you’d discover things yourself and feel like the discovery was yours. Galaxy never trusts you like that. It either assumes you already know, or it stops to make sure you do. No middle ground, and no discovery.

What it actually resembles is the nostalgia-industrial complex it was born from. Callback upon callback, each reference feeding the next. The cinematic equivalent of a “do you remember this?” Facebook post: you see the thing, you recognise the thing, you feel a brief warmth, you move on. The first movie had plenty of this too, but it largely got away with it—the novelty of seeing these characters on screen carried the weight that the story couldn’t. Galaxy doesn’t have that excuse. With that charm spent, the underlying problem is fully exposed: the film mistakes recognition for emotion, as if reminding you that Lumas exist is the same as making you care about them.

The irony is that Nintendo, in its actual games, resists this. Their whole competitive strategy is refusing incrementalism—competing on terms rivals aren’t even considering. In games, they’re fearless about throwing away what works and trying something new. This movie plays it safe in exactly the way their games don’t. A greatest-hits tour where the songs are played too fast and in the wrong order—and where the thing that made Nintendo interesting in the first place, that willingness to let a great idea go, is the one thing they couldn’t bring themselves to do here.

My son loved it.

film·familycomedyadventurefantasyanimationfriendship·cinemafabian
The Bee Sting

The Bee Sting

Paul Murray·2023·★★★★★

Murray’s 2010 boarding school tragicomedy “Skippy Dies” was the first novel I read end-to-end on my phone—a long process, with its 672 pages consumed in 20-30 minute chunks. It’s a great book. I was left with the impression that I could, on a good day and with a strong wind, write similarly good sentences, full of puerile jokes that encompass physics references, but that I would never be able to pile them up and achieve the sort of world-building required to birth a novel. My career as a novelist was over before it had begun. This was not a surprise to anyone else.

Murray achieves a similar end product here but now the sentences, the phrasing, the word choices are far beyond what I could dream of achieving. Murray’s ability to so credibly voice each character, bringing their thoughts to life while always advancing the plot in interesting ways, is a marvel.

The story revolves around the Barnes family. Father Dickie still lives in the shadow of his successful father and charismatic younger brother, and the family business that he runs is in chaos in the aftermath of the 2008 financial crash. His wife, Imelda, lives a life of stoic discontentment having escaped her own horrendous childhood. Daughter Cass is headed to university in the company of Elaine, with whom she shares a toxic friendship. 12-year-old son PJ suffers quietly (and painfully) in the vain hope that he can exert any control over the family’s fortunes. The family members take turns narrating the story, which also steps back in time, particularly to the set of events that culminated in the titular bee sting. If you enjoy glib comparisons, think Irish Franzen. If I read a better book this year it will be a miracle.

Last Summer Boys

Last Summer Boys

Bill Rivers·2022·★★★

What started as a rollicking bildungsroman gradually incorporated big- and small-c conservative themes: reinforcement of traditional family roles and the role of the church, overbearing governments, and pride in signing up to fight for your country in a pointless war. I wasn’t terribly surprised to find out that the author was a speechwriter for Jim Mattis. A qualified recommendation.