Super Nintendo: How One Japanese Company Helped the World Have Fun↗
I picked this up expecting another corporate history and got something more affectionate. MacDonald, the Guardian’s games editor, has covered Nintendo for long enough to be in the story herself: there’s a lovely passage about queuing for the Wii at Gamescom 2006, calling her parents from the hall to try to explain it. The book is at its best on the through-line that limitations beget creativity: Koji Kondo writing the Zelda title theme in an all-nighter after the team realised Ravel was still in copyright; the D-pad emerging from the constraints of the Game & Watch; Mario’s mustache existing because pixels couldn’t render a mouth.
The Iwata material is the heart of it. His 2004 line about the industry being on a dead end (“Nintendo is called ‘conservative’ and ‘quiet’ nowadays, so we hope to show our nature as an innovator”) frames everything that followed, from the DS through to the Switch. The hidden tribute to him in the Switch’s OS, accessed by recreating the Nintendo Direct hand gesture on the date of his death, is the kind of detail MacDonald is alert to throughout.
Game development, she notes, has gone from a band to an orchestra. So has the writing about it.














