Rayman Legends: Definitive Edition↗
Ubisoft Montpellier’s hand-drawn platformer arrived on Switch in 2017, four years after the Wii U version, and I’ve only just played it. Docked, solo, fifteen hours.
The stretchy physics never quite became second nature. Ten hours in I was still misjudging momentum, which perhaps says more about me than the game.
The underwater infiltration levels were my favourite, dodging searchlights rather than sprinting. The bosses are good too, though it isn’t always clear whether you’re inflicting damage. They have tricky moments, as do the chase levels, but checkpoints are plentiful, which takes the edge off.
Structure is the real complaint. There’s so much here that the main path is hard to separate from the extras. I could see the bonus world waiting to be unlocked and assumed it was the finale, so the credits caught me out. I spent a minute convinced I’d rolled them a world early.
I finished with 403 of the 826 teensies, the Switch version having generously added 126 to the original 700. As with Odyssey’s moons or Korok seeds, I’m going to leave the rest.
Minor gripe: in the levels where you run along walls and ceilings I was never sure which direction to point the d-pad. Not this game’s fault alone. Nobody has solved that convention.
Christophe Héral’s score is great, and the rhythm levels are the most purely entertaining stretch of the game. Retold is out on 1 October. I’d leave those exactly as they are.






