“Tomorrow, and Tomorrow, and Tomorrow”, by Gabrielle Zevin

I started with misgivings. Games in other media typically don’t work very well. A few early, minor nitpicks: Zevin talks about ‘ground pounding’ in 1985’s Super Mario Bros., which might adequately describe the act of jumping on enemies but doesn’t acknowledge it as the specific term for an important part of Mario’s moveset much later in the series. But this isn’t a book about games; it uses games and the industry as vehicle and metaphor for exploring other things—pain and mortality, collaboration and relationships. It does so wonderfully. Strong recommendation.



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